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Devlog
Update 0.0.3
August 22, 2026
by
simas123444
#update
Version 0.0.3 Given the fact im replacing EVERY debug model i thought another jump was fitting. Fixed seams in the map. fixed floating geometry improved save system so now NPCs remember their location...
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Update 0.0.2
August 08, 2026
by
simas123444
#major update
Version 0.0.2 This is a big one so we're jumpin up! - Implemented a world streaming system to improve performance significantly, with an increase of 10 FPS detected in the worst area of the map - subs...
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Update 0.0.1.4
August 02, 2026
by
simas123444
#english
Version 0.0.1.4 A smaller update but no less important, it also follows my general schedule of one full mission per update, 0.0.1.5 will break this schedule however, just once though. - Fixed issues w...
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Update 0.0.1.3
July 30, 2026
by
simas123444
#update, #bugfix, #major patch
Version 0.0.1.3: - Implemented mission 4: a sprawling battle sequence with at least a dozen active NPCs - added in a storage chest in your home in New Plymouth to store items you don't need - added mu...
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Update 0.0.1.2
July 25, 2026
by
simas123444
#update, #open world
a mistake with the version naming, i wish i was past the 1.0 version, anywho: Update 0.0.1.2: - added traders to the game - implemented about 90% of mission 3 - added a pause menu so you can save your...
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Update 0.0.1.1
July 21, 2026
by
simas123444
#update
version 0.0.1.1 added a fast travel system, "Bob" goes between 7 major locations on a weekly basis, if you catch up to him you can have him take you to any other of those locations for a fee of 100 co...
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